![]() That mess is actually designed in a way such that keen eyes can spot optimal lines that don't require traveling far to get lots of objects. Each place you visit is a complete mess, with things like dice, erasers and thumbtacks strewn all over the place. Like your katamari, the stages start off small, such as a kitchen table or a garden. The appeal of this simple concept comes from the levels you're in and the objects you can pick up. Each stage gives you a time limit to reach a particular katamari size, and while you can reach the limit before time expires, you can make the katamari even larger with the remaining time. The more objects you pick up, the larger the katamari becomes, allowing you to pick up even more objects, including ones that were a hindrance only a few moments prior. ![]() Larger mobile objects, meanwhile, will knock you around or knock loose any objects you've gathered, making your katamari shrink as a result. Anything smaller than the katamari can be picked up, and anything the same size or larger will be unaffected. As the prince, you control a ball called a katamari that has the ability to automatically pick up anything in its path. The gameplay is simple to understand the moment you take hold of the controls. As mentioned earlier, the whole thing is weird, and it only gets stranger with a side plot involving two Japanese kids being told about the disappearance of the stars while their father cannot perform his job as an astronaut since the moon is gone. When he finally awakens, he realizes what he's done, but instead of fixing things up himself, he instructs his son to roll up all of the objects on Earth so they can be formed into celestial beings. ![]() From there, you see that the king might have indulged in a little too much as he wanders space in an inebriated state, destroying the stars and several constellations along the way. The aforementioned quirkiness of the game begins with a near-psychedelic opening cinematic where you see the King of All Cosmos lording over running bovines followed by dancing pandas, singing ducks, and rainbows and mushrooms filling the screen. Sequels appeared on several devices, and 14 years later, the series makes its debut on a Nintendo system with Katamari Damacy Reroll for the Nintendo Switch. Player outcry and goading from critics caused them to do a limited release at a budget price in North America alone, and when the game quickly sold out, the company realized that it had almost lost out on a hit. The game was successful enough in Japan, but at the time, Namco thought the concept was going to be too weird for Western tastes. The original Katamari Damacy was released on the PS2 in Western countries in 2004 to great reluctance.
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